Character sheet for Gudmund, as played in #eden`ooc on darkmyst

Name:Gudmund

Nature: Survivor

Age: OLD

Player: Eric

Demeanor: Architect

Sex:Male

Chronical: Turtles

Residence:Small home

Concept: Weaponsmith

 

Generation: 8th

Clan: Catiff

Attributes

Physical

Social

Mental

Strength

●●●●◌

Charisma

●●◌◌◌

Perceptionn

●●●◌◌

Dexterity

●●●◌◌

Manipulationon

●●●◌◌

Intelligencee

●●●◌◌

Stamina

●●●◌◌

Appearancece

●●◌◌◌

Wits

●●●●◌

Abilities

Alertness

●●◌◌◌

Animal Kenn

●●◌◌◌

Academics

●◌◌◌◌

Athletics

●●◌◌◌

Crafts

●●●◌◌

Computer

●●◌◌◌

Brawl

●●◌◌◌

Drive

●●◌◌◌

Finance

●●◌◌◌

Dodge

●●◌◌◌

Etiquette

◌◌◌◌◌

Investigation

●◌◌◌◌

Empathy

◌◌◌◌◌

Firearms

●●●◌◌

Law

●●◌◌◌

Expressionn

◌◌◌◌◌

Melee

●●●◌◌

Linquistics

●●●◌◌

Intimidationon

●◌◌◌◌

Performance

◌◌◌◌◌

Rune-Lore

●●●◌◌

Leadership

◌◌◌◌◌

Security

◌◌◌◌◌

Occult

●●●◌◌

Streetwise

●●◌◌◌

Stealth

●●◌◌◌

Politics

◌◌◌◌◌

Subterfuge

◌◌◌◌◌

Survival

●●●◌◌

Science

◌◌◌◌◌

 

◌◌◌◌◌

 

◌◌◌◌◌

Lore: Ventrue

●●◌◌◌

 

◌◌◌◌◌

 

◌◌◌◌◌

 

◌◌◌◌◌

Advantages

Backgrounds

Other Traits

Virtues

Generation

●●●●●

Black Smith

●●●●◌

Conscience

Item

●◌◌◌◌

Carpentry

●●●●◌

●●●◌◌

 

◌◌◌◌◌

Leatherworking

●●●◌◌

Self-Control

Contacts (street)

●●●●◌

Research

●◌◌◌◌

●●●◌◌

Contact(Buracracy)

●●●◌◌

 

 

Courage

Contacts(finance)

●◌◌◌◌

Influence (street)

●●●◌◌

●●●●◌

 

◌◌◌◌◌

Influence(bureaucracy)

●◌◌◌◌

 

 

◌◌◌◌◌

 

◌◌◌◌◌

 

 

◌◌◌◌◌

 

◌◌◌◌◌

 

 

◌◌◌◌◌

Potence

●●◌◌◌

Enchanting

●●●◌◌

 

◌◌◌◌◌

Fortitude

●●◌◌◌

 

◌◌◌◌

 

◌◌◌◌◌

Animalism

●●◌◌◌

 

 

Advantages

Merits / Flaws

Humanity

Health

Rune-Wise pg 76 wolves of the

●●●●●●◌◌◌◌

Bruised

     □

Sea

WillPower

Hurt

 -1 □

Inoffensive to animal 1

●●●●◌◌◌◌◌◌

Injured

-1 □

Bruiser

□□□□□□□□□□

Wounded

-2 □

 

Blood Pool

Mauled

-2 □

Light Sensitive

●●●●●●●●●●●●●●●

Crippled

-5 □

Absent Minded

□□□□□□□□□□□□□□□

Incapacitated

-5 □

 

Experience

 

 

 

 

launguages: old norse, English, Spanish, Russian

Item 1 (1 freebie) ( https://www.pinterest.com/pin/293437731946639942/ ) enchanted to allow him to soak normal fire as bashing damage (no effect on magical fires) int + occult dif 6 to activate)

Rune-wise (page 76 Wolves of the Sea) (5 points)

Inoffensive to Animal (1)
With rare exceptions, animals usually despise the Kindred. Some flee, others attack, but all dislike being in the presence of a vampire. You have no such problem. Animals may not enjoy being in your company, bur they don't actively flee from you.
Bruiser (1)
Your appearance is sufficiently thuglike to inspire fear or at least disquiet in those who see you. While you're not necessarily ugly per se,
you do radiate a sort of quiet menace, to the point where people cross the street to avoid passing near you. you are at -1 difficulty on all
Intimidation rolls against those who have not demonstrated their physical superiority to you.


{FLAWS} (up to 7 pts):

Light Sensitive (5)
You are even more sensitive to sunlight than other vampires are. Sunlight causes double normal damage, and the light of the moon can
cause lethal damage in a manner similar to the sun, though it must shine directly upon you. Even bright lights hurt your eyes, requiring the
use of sunglasses.

Absent-Minded (3)
This Flaw may not be taken with the Merit Concentration. Though you do not forget such things as Knowledges and Skills, you do forget
such things as names, titles and the last time you fed. In order to remember anything more than your own name or the location of your haven,
you need to make a Wits roll or, as a last resort, spend a Willpower point

 

Enchanting ritual: Enhanced Craftsman