Name:Gudmund |
Nature:
Survivor |
Age:
OLD |
|||
Player: Eric |
Demeanor:
Architect |
Sex:Male |
|||
Chronical: Turtles |
Residence:Small home |
Concept:
Weaponsmith |
|||
|
Generation:
8th |
Clan:
Catiff |
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Attributes |
|||||
Physical |
Social |
Mental |
|||
Strength |
●●●●◌ |
Charisma |
●●◌◌◌ |
Perception |
●●●◌◌ |
Dexterity |
●●●◌◌ |
Manipulati |
●●●◌◌ |
Intelligence |
●●●◌◌ |
Stamina |
●●●◌◌ |
Appearan ce |
●●◌◌◌ |
Wits |
●●●●◌ |
Abilities |
|||||
Alertness |
●●◌◌◌ |
Animal
Ken |
●●◌◌◌ |
Academic |
●◌◌◌◌ |
Athletics |
●●◌◌◌ |
Crafts |
●●●◌◌ |
Computer |
●●◌◌◌ |
Brawl |
●●◌◌◌ |
Drive |
●●◌◌◌ |
Finance |
●●◌◌◌ |
Dodge |
●●◌◌◌ |
Etiquette |
◌◌◌◌◌ |
Investigation |
●◌◌◌◌ |
Empathy |
◌◌◌◌◌ |
Firearms |
●●●◌◌ |
Law |
●●◌◌◌ |
Expression |
◌◌◌◌◌ |
Melee |
●●●◌◌ |
Linquistics |
●●●◌◌ |
Intimidati |
●◌◌◌◌ |
Performance |
◌◌◌◌◌ |
Rune-Lore |
●●●◌◌ |
Leadership |
◌◌◌◌◌ |
Security |
◌◌◌◌◌ |
Occult |
●●●◌◌ |
Streetwise |
●●◌◌◌ |
Stealth |
●●◌◌◌ |
Politics |
◌◌◌◌◌ |
Subterfuge |
◌◌◌◌◌ |
Survival |
●●●◌◌ |
Science |
◌◌◌◌◌ |
|
◌◌◌◌◌ |
|
◌◌◌◌◌ |
Lore:
Ventrue |
●●◌◌◌ |
|
◌◌◌◌◌ |
|
◌◌◌◌◌ |
|
◌◌◌◌◌ |
Advantages |
|||||
Backgrounds |
Other
Traits |
Virtues |
|||
Generation |
●●●●● |
Black
Smith |
●●●●◌ |
Conscience |
|
Item |
●◌◌◌◌ |
Carpentry |
●●●●◌ |
●●●◌◌ |
|
|
◌◌◌◌◌ |
Leatherworking |
●●●◌◌ |
Self-Control |
|
Contacts
(street) |
●●●●◌ |
Research |
●◌◌◌◌ |
●●●◌◌ |
|
Contact(Buracracy) |
●●●◌◌ |
|
|
Courage |
|
Contacts(finance) |
●◌◌◌◌ |
Influence
(street) |
●●●◌◌ |
●●●●◌ |
|
|
◌◌◌◌◌ |
Influence(bureaucracy) |
●◌◌◌◌ |
|
|
|
◌◌◌◌◌ |
|
◌◌◌◌◌ |
|
|
|
◌◌◌◌◌ |
|
◌◌◌◌◌ |
|
|
|
◌◌◌◌◌ |
Potence |
●●◌◌◌ |
Enchanting |
●●●◌◌ |
|
◌◌◌◌◌ |
Fortitude |
●●◌◌◌ |
|
◌◌◌◌ |
|
◌◌◌◌◌ |
Animalism |
●●◌◌◌ |
|
|
Advantages |
|||||
Merits
/ Flaws |
Humanity |
Health |
|||
Rune-Wise
pg 76 wolves of the |
●●●●●●◌◌◌◌ |
Bruised |
□ |
||
Sea |
WillPower |
Hurt |
-1 □ |
||
Inoffensive
to animal 1 |
●●●●◌◌◌◌◌◌ |
Injured |
-1
□ |
||
Bruiser |
□□□□□□□□□□ |
Wounded |
-2
□ |
||
|
Blood Pool |
Mauled |
-2
□ |
||
Light
Sensitive |
●●●●●●●●●●●●●●● |
Crippled |
-5
□ |
||
Absent
Minded |
□□□□□□□□□□□□□□□ |
Incapacita |
-5
□ |
||
|
Experience |
||||
|
|||||
|
|
|
launguages:
old norse, English, Spanish, Russian
Item 1 (1 freebie) ( https://www.pinterest.com/pin/293437731946639942/
) enchanted to allow him to soak normal fire as bashing damage (no effect on
magical fires) int + occult dif
6 to activate)
Rune-wise (page 76 Wolves of the Sea) (5 points)
Inoffensive to Animal (1)
With rare exceptions, animals usually despise the Kindred. Some flee, others
attack, but all dislike being in the presence of a vampire. You have no such
problem. Animals may not enjoy being in your company, bur
they don't actively flee from you.
Bruiser (1)
Your appearance is sufficiently thuglike to inspire
fear or at least disquiet in those who see you. While you're not necessarily
ugly per se,
you do radiate a sort of quiet menace, to the point where people cross the
street to avoid passing near you. you are at -1
difficulty on all
Intimidation rolls against those who have not demonstrated their physical
superiority to you.
{FLAWS} (up to 7 pts):
Light Sensitive (5)
You are even more sensitive to sunlight than other vampires are. Sunlight
causes double normal damage, and the light of the moon can
cause lethal damage in a manner similar to the sun, though it must shine
directly upon you. Even bright lights hurt your eyes, requiring the
use of sunglasses.
Absent-Minded (3)
This Flaw may not be taken with the Merit Concentration. Though you do not
forget such things as Knowledges and Skills, you do forget
such things as names, titles and the last time you fed. In order to remember
anything more than your own name or the location of your haven,
you need to make a Wits roll or, as a last resort, spend a Willpower point
Enchanting ritual: Enhanced Craftsman