New Background available for my game. it was gotten from another that was based in europe so some of it doesnt quite mesh but is easily converted
how it works.
you buy it as a background, cost is new rating x 5
to use it, generally speaking cost 1 week per level of use. to do all the paper work for that 10k loan, 1 week, to persue the public church record 1 week (ie.. you persue them over the weeks time), to shut down a business for health code violations 5 weeks. keeping in mind, if you are creative and can combine them say media at lower level to get a scathing report over the resturuant to shut it down for health code violations etc. it can take less time to pull off the act.
Finance, Religious Organizations, Medical, High Society, Industry, Legal, Media, Occult, Police, Street, Transportation, Underworld, School Education, Monarchy
FINANCE
Kindred and mortals with the Finance Influence speak
this language of money and know where to find capital. They have a degree of
access to banks, mega corporations and the truly wealthy citizens of the world.
1: Receive a loan (10,000 - payback 13,000), learn
about economic trends, get a dozen accounts all over town, run a credit check on
someone, identify whether a bill is counterfeit, get up to $1,000 in cash.
2: Receive a loan (50,000 - payback 68,000), trace
unsecured bank accounts, identify a person's collateral properties, get an
insider stock tip.
3: Receive a loan (250,000 - payback 288,000), create
a secure bank account, access ATM camera tapes, get copies of someone's
signature.
4: Receive a loan (1,500,000 - payback 1,734,000),
delay deposits; credit alterations, interfere with specific stock transactions,
cause an IRS/SEC audit or investigation.
5: Receive a loan (10,000,000 - payback 12,120,000),
control an aspect of city-wide banking, stop an CRS audit or investigation,
foreclose on a small business.
Religious
Organizations
Even churches are not without politics and intrigue
upon which an opportunistic Kindred may capitalize. This Influence usually only
applies to mainstream faiths, such as Christianity, Judaism, Buddhism and the
Islamic faith. Other practices may fall under the Occult Influence.
1: Identify secular members of a given faith in local
area, peruse public church records, use a church as a meeting place, find an AA
meeting, get a priest's phone number.
2: Identify higher up members, track congregation
members; suspend lay members, get coffee/bibles/Mass for 100 people on short
notice, meet with a rabbi/imam/priest/monk wherever you want.
3: Open or close a single
church/temple/mosque/synagogue, access private archives of the church, meet with
the Bishop, get a house ritually sanctified, manipulate a church-owned charity,
steal from the collection plate or dip into church funds (max 100 bucks).
4: Discredit or suspend higher-level members, find an
average church-associated hunter or exorcist, manipulate a fanatic splinter
group, start a heresy/witchcraft investigation.
5: Organize major protests/boycotts, manipulate
regional branches, access ancient church lore, identify someone with True Faith
or a church-associated hunter group without meeting them
Medical
In our modem world, a myriad of organizations and
resources exists to deal with every mortal ache an ill, at least in theory.
1: Gain 1 blood trait, fake vaccination records, get
medical supplies (latex gloves, biohazard stickers, syringes), be first in line
at the ER, get a wheelchair van delivered.
2: Gain 3 blood traits, access to minor medical
records, get a copy of a coroner's report, get an ambulance to make a run with
no record, get a doctor to make a house call.
3: Gain 5 blood traits, corrupt results of tests or
inspections, alter medical records, get a gunshot wound treated quietly, and
schedule patients for surgeries without their permission.
4: Gain 10 blood traits, instigate a minor quarantine,
acquire a cadaver, destroy medical records, have people institutionalized or
released, start a CDC/CMA investigation, abuse grants for personal use ($10,000
euro).
5: Gain 15 blood traits, have a special research
project performed, shut down a business for health code violations, stop a
CDC/AMA investigation, close a doctor's office or two.
HIGH SOCIETY
An elite clique of mortals exists that, by virtue of
birth, possessions, talent or quirks of fate, hold themselves above the great
unwashed masses. High Society allows the character to direct and use the
energies and actions of this exceptional mass of mortals.
1: Obtain hard-to-get tickets for shows, get the
lowdown on obscure sub-cultural trends, be the first to get that CD/DVD, hear
about parties, learn about who's who.
2: Track celebrities and luminaries, be a local voice
in the entertainment field, get invited to the right parties, sit in the front
row, get the sneak preview.
3: Crush promising careers, get backstage passes to
anything, have rich people ask you for trend advice, be well-known in a
subculture or social scene.
4: Achieve temporary minor celebrity status (Fame x1),
skip lines, get VIP treatment everywhere, get hit on by beautiful people, know
who is doing what with who, set minor trends.
5: Appear on a talk show, ruin a new
club/gallery/festival/other high society gathering, have an annual must-attend
party with everybody there, meet visiting celebrities in their hotel rooms.
INDUSTRY
A character with the Industry Influence has her ashen
fingers in this pie. All union thugs are mortals with 6 physical, 3 social, 4
mental, 1 willpower, a craft skill, and 2 brawls.
1: Learn about industrial projects and movements,
union membership, borrow portable tools, learn a trade, get a night job, get
your car fixed cheap.
2: Have minor projects performed by small crews,
arrange small 'accidents' on the job site, get an expert welder to do a job for
you, be known as a good member to a single union, dip into union funds or
embezzle petty cash (500 euro)
3: Get a union thug to break something, organize minor
strikes, appropriate a blast furnace for a short time, get some silver
bullets/vehicle armor/torture devices made.
4: Get a pair of union thugs to burn something down,
close or revitalize a small plant, take over a small plant for two weeks, get
anyone booted out of any union, initiate an OSHA/EPA inspection.
5: Get half a dozen masked union thugs to
kidnap/terrorize someone, manipulate a large local industry, organize a major
area strike, manufacture a hundred of anything, stop OSHA/EPA inquiries.
LEGAL
The Kindred presence is even present in the hallowed
halls of justice and the courts, law schools, law firms and justice bureaus
within them. Inhabiting these halls are lawyers, judges, bailiffs, clerks, DAs
and attorneys.
1: Get free representation for small cases, have a
lawyer who answers his phone, sue people for messing with you, learn about
someone's holdings/legal status.
2: Avoid bail for some charges, have minor charges
dropped, get a quiet settlement when being sued, get a lawyer to build a
complete file on someone, create a screen to slow investigations, access public
or court funds ($250).
3: Get good representation, manipulate legal
procedures (wills, contracts, etc), start a state investigation, have a lawyer
with assistants drown someone in legal briefs.
4: Issue subpoenas, tie up court cases, have most
charges dropped, cancel or arrange parole, start a federal investigation of some
sort, stop a state investigation.
5: Close down a federal investigation, have
deportation proceedings held against someone, get warrants revoked, hide
ownership of anything, find a legal weakness to exploit.
MEDIA
The media serves as the eyes and ears of the world.
While few in this day and age doubt that the news is not corrupted, many would
be surprised at who closes these eyes and covers these ears from time to time.
The media entity is composed of station directions, editors, reporters, anchors,
camera people, photographers and radio personalities.
1: Learn about breaking stories early; submit small
articles, know a few reporters to tip, be on college radio, get a letter to the
editor published in an underground free press.
2: Suppress small articles or reports, get
investigative reporting information, get a photographer to show up, have a
reporter in your pocket, get research done on a subject, trace personal ads.
3: Initiate news investigations and reports, access
media production resources, start a major investigative story, get a TV news
crew to show up with satellite feed, make an independent film.
4: Initiate a fake story with local attention,
influence story selection, get an editor to kill a story, get a TV series to do
a local episode, get radio personalities fired, kill an underground 'zine.
5: Initiate a fake story with statewide attention, get
newspaper people fired, affect the storyline of a TV show, change a radio
station's format, own an unaffiliated local TV station, stop any one story.
OCCULT
Most people are curious about the supernatural world
and the various groups and beliefs that make up the occult world but few
consider it anything but a hoax a diversion or a curiosity. They could not be
farther from the truth. This Influence more than any other hits the Kindred
close to home and could very well bring humanity to its senses about just who
and what shares this world with them Among the occult community are cult leaders
alternative religious groups charlatans would be occultists.
1: Contact common occult groups and practices, join a
fringe religion, learn about new trends or dangers to the occult subculture,
acquire candles, bones, crystals, etc. of decent quality, acquire common ritual
components (galangal oil, tamarisk, feathers, shiny stones, etc...), research up
to the second level of an inaccurate "outsider" Lore (Ghost, Fairy, Lycanthrope,
Vampire, etc.)
2: Acquire uncommon ritual components (alchemically
pure metals, specifically prepared woods, century old finger bones etc...),
research up to the third level of an inaccurate "outsider" Lore, research up to
the first level of a common "insider" Lore (Demonology, Kindred, Sorcery and
Wraith)
3: Acquire uncommon ritual components (objects gotten
under very specific astrological/magical conditions, a "true" mandrake, etc...),
occult tomes, and writings, research up to the fourth level of an inaccurate
"outsider" Lore, research up to the second level of a common "insider" Lore,
research a Common Ritual relating to your particular brand of Blood Magic when
you have NO IDEA what you're doing (Lore: Sorcery, Lore: Necromancy and the
Occult ability can make this easier - see notes above), manipulate a local cult,
get a loremaster to answer a question
4: Know where to find certain supernatural entities,
research up to the fifth level of an inaccurate "outsider" Lore, research up to
the third level of a common "insider" Lore, research up to the first level of a
rare lore (Lore: Blood, Lore: Kuei-Jin, Lore: Mage, Lore: Fae, Lore: Garou),
research an Uncommon Ritual relating to your particular brand of Blood Magic
when you have NO IDEA what you're doing
5: Access minor magic items, research up to the fourth
level of a common "insider" Lore, research up to the second level of a rare
lore, research up to the first level of a ridiculously rare lore (HSTs
Approval,– this will require you to already have a lot of appropriate broader
lores . Higher levels require mini/mega-quests and a lot of work), research a
Rare Ritual relating to your particular brand of Blood Magic when you have NO
IDEA what you're doing, meet with a Demon/Mage/Spectre.
POLICE
To protect and serve is a popular motto among the
chosen enforcers of the laws But these days even those ignorant of Kindred have
reason to doubt the laws ability to enact justice. Perhaps they should wonder
whom the law defends whom it serves and why.
1: Gather police information and rumors, avoid traffic
tickets, understand a scanner, find incarcerated people, ask a patrolman what
he's noticed on his beat.
2: Have license plates checked, avoid minor
violations, get a cop to keep an eye on your haven, know a desk sergeant at a
precinct house, get rap sheets, learn about current investigations.
3: Find bureau secrets, get copies of an investigation
report, have police hassle, harass, book, or detain someone, initiate a local or
state criminal investigation, call in a major helicopter search.
4: Access confiscated weapons or contraband; start an
FBI/CIA investigation; have serious charges dropped, frame someone for a felony,
call in a SWAT team, make a police station your haven, obtain money, either from
the evidence room or as an appropriation ($1,000)
5: Institute major multi-branch investigations,
arrange setups/stings, have officers fired, stop a local FBI/CIA investigation,
frame someone for a series of felonies.
STREET
Disenchanted, disenfranchised and ignored by their
"betters," an undercurrent of humanity has made its own culture and lifestyle to
deal with the harsh lot life has dealt them. In the dark alleys and slums reside
gang members, the homeless, street performers, petty criminals, prostitutes and
the forgotten.
1: Have an ear open for the word on the street,
identify most gangs and their turfs and habits, know your way around homeless
shelters, read graffiti and understand it.
2: Live mostly without fear on the underside of
society, access small time contraband/drugs, identify any illicit substance,
know the Survival obstacles of any given neighborhood.
3: Arrange some services from street people or gangs,
get some hooligan tools or melee weapons, get a building staked out by homeless
watchers, put a rumor out on the street.
4: Mobilize groups of homeless, have a word in almost
all gang operations, get a gang to protect someone, gets a pistol, plant drugs
on someone with a pickpocket.
5: Initiate drive-by shootings, get shotguns or
rifles, identify regular police informants, start a small two-gang shootout, use
the homeless as couriers/information networks/infiltrators.
TRANSPORTATION
The world is in constant motion, its prosperity
relying heavily on the fact that people and productions fly, float or roll to
and from every corner of the planet. Without the means to perform this
monumental task, our "small" world quickly returns to a daunting orb with large,
isolated stretches.
1: Know what goes where and why, know a
cabbie/monorail/airport employee/chauffeur, recognize shipments that are unusual
or unscheduled, get tickets for sold-out rides.
2: Track a target who's using public transportation,
arrange passage within the Domain safe from mundane threats, get specific
information from transportation companies, have a limo available.
3: Seriously hamper a single individual's ability to
travel for a few days, travel inconspicuously, smuggle one package every two
weeks, have an armored lightproof limousine available.
4: Shut down one form of mass transit for a few hours,
have an entourage with chase cars available, arrange trucker/pilot/shipping
strikes, smuggle one shipping crate every two weeks.
Level 5: Smuggle with impunity, keep a helicopter on
station, make someone fitting a description unable to catch a cab for one day,
route money your way (500 Euro)
UNDERWORLD
Even in the most cosmopolitan of ages, society has
found certain needs and services too questionable to accept, and in every age,
some organized effort has stepped in to provide for this demand regardless of
the risks.
Note: Does not include smuggling or street gangs
(Transportation and Street respectively). All thugs are mortals with 6 Physical
Traits, 4 Mental Traits, 3 Social Traits, 2 Willpower, Brawl x2 and Firearms.
1: Locate minor contraband, find an illegal card game,
know a hooker that's not a cop, get someone's car stolen and chopped, know what
to do with a stolen credit card, fence loot and skim from illegal dealings to
get cash (1,000 Euro)
2: Obtain serious contaband/hot goods on short notice,
go and get serious drugs, go and get stolen cars, know a wiseguy, send someone a
free prostitute, go and get a few stolen credit cards.
3: Obtain pistols on short noticeGet 2 amateur local
thugs to rough someone up for you know where a fence/chop
shop/whorehouse/illegal casino is.
4: Obtain a rifle, shotgun, or submachine gun,Get 4
amateur local thugs to shoot a place up for you, have white-collar crime
connections, control a single crime ring for 2 weeks, get a place immunized from
organized crime.
5: Get 8 amateur local thugs to make someone
disappear, arrange gangland assassinations of non-made guys, get a professional
firebug to burn something down, get someone's car wired to blow up.
School Education
In an age where the quest for learning and knowledge
begins in schools, colleges and universities, information becomes currency.
University Influence represents a certain degree of control and perhaps
involvement in these institutions.
1: Access to low level university resources; obtain
copies of school records, get students' social security numbers, identify
experts in various fields.
2: Know a contact or two with useful knowledge or
skills, get keys to some buildings, fake a registered class schedule, identify
the dorm rooms of any type of student.
3: Faculty favors, fix grades, discredit a student,
get a term paper written, get an expert to spend time researching for you, 24
hour library access.
4: Organize student protests and rallies, discredit
faculty members, get tenure, have a team of grad students attempt your strange
project, send in the campus cops.
5: Falsify an undergraduate degree, run of facilities,
get a fraternity banned from a campus, change campus policy, access rare books,
call it a snow day.
Monarchy
The influence for everyone who wants to play within
the Monarch arena. Having the ear of a prince is vital to those who conduct
business and wanna get about the red tape.
1: A tiny pull with the prince, find out minor
information, minor suggestions about policies, small favors
2: A small pull with the prince, small information,
let your two cents be heard with him, find out details pertaining to small
business ventures
3: A moderate pull with the prince, find out things,
get documents nessary for citizenship, make minor changes to policies, aquire
some help with a business
4: massive pull with prince, get land deeds in your
name, aquire papers and documents, get major projects passed and in place, make
large changes of policy
5: Emmense pull with the prince, Aquire land without
money, be made a royal title, get any land needed, earn royal monitary backing
(30k euro), His security protects you also.