Name:^^D`Jet^^ |
Nature: Praise Seeker |
Age:17 |
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Player: Eric |
Demeanor: Jester |
Sex:female |
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Chronicle: turtles |
Residence:#the*mansion |
Concept: free spirit |
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Attributes |
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Physical |
Social |
Mental |
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Strength |
●●◌◌◌ |
Charisma |
●●◌◌◌ |
Perception |
●●●●◌ |
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Dexterity |
●●●●◌ |
Manipulation |
●●●●◌ |
Intelligence |
●●●●● |
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Stamina |
●●●●◌ |
●●●●◌ |
Wits |
●●●●● |
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Abilities |
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Alertness |
●●●◌◌ |
Animal Ken |
●◌◌◌◌ |
Academics |
◌◌◌◌◌ |
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Athletics |
●●◌◌◌ |
Crafts |
●●●●◌ |
Computer |
●●◌◌◌ |
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Brawl |
●●◌◌◌ |
Drive |
●●●◌◌ |
Finance |
●●●◌◌ |
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Dodge |
●●●◌◌ |
Etiquette |
●●◌◌◌ |
Investigation |
●●◌◌◌ |
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Empathy |
●◌◌◌◌ |
Firearms |
●●●◌◌ |
Law |
●●◌◌◌ |
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Expression |
◌◌◌◌◌ |
Melee |
●●◌◌◌ |
Linquistics |
●●●●◌ |
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Intimidation |
●●◌◌◌ |
Performance |
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Medicine |
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Leadership |
●◌◌◌◌ |
Security |
●●◌◌◌ |
Occult |
●●●●● |
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Streetwise |
●●◌◌◌ |
Stealth |
●●●◌◌ |
Politics |
◌◌◌◌◌ |
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Subterfuge |
●●◌◌◌ |
Survival |
●●●◌◌ |
Science |
◌◌◌◌◌ |
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Advantages |
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Backgrounds |
Other Traits |
Virtues |
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Phscyoportation |
●●◌◌◌ |
Conscience |
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Rescources |
●●●●● |
Conjuration |
●●●◌◌ |
●●●◌◌ |
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Library |
●●●●● |
Lore: Garou |
●●◌◌◌ |
Self-Control |
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Influence |
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Area Knowledge |
●●●●◌ |
●●●◌◌ |
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Underworld |
●●◌◌◌ |
lock picking |
●●◌◌◌ |
Courage |
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Transportation |
●◌◌◌◌ |
Vampire Lore |
●●◌◌◌ |
●●●●◌ |
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Occult |
●◌◌◌◌ |
Fae Lore |
●●◌◌◌ |
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High Society |
●●●●◌ |
Cooking |
●●●●◌ |
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Church |
●◌◌◌◌ |
Grace |
●●●●● |
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Finance |
●◌◌◌◌ |
Pilot |
●●●●◌ |
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Awarness |
●●●●◌ |
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Haggling |
●●◌◌◌ |
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Jeweler |
●●●●◌ |
Contact (financial) |
●●●●● | |
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Metalurgy |
●●◌◌◌ |
Contact (underworld) |
●◌◌◌◌ |
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Fast Draw |
●●●◌◌ |
Contact (street) |
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Contact(church) |
●◌◌◌◌ |
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dominate |
●●◌◌◌ |
Animalism |
●●◌◌◌ |
Contact(police) |
●●●●● |
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Potence |
●●●◌◌ |
Auspex |
●●◌◌◌ |
Contact(high society) |
●●●●● |
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Obfuscate |
●●●◌◌ |
Presence |
●●◌◌◌ |
Contact(transport) |
◌◌◌◌◌ |
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Fortitude |
●●◌◌◌ |
Protean |
●●◌◌◌ |
Contact(occult) |
●●◌◌◌ |
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Advantages |
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Merits / Flaws |
Humanity |
Health |
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Acute sense (touch) |
●●●●●●◌◌◌◌ |
Bruised |
□ |
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Double jointed Friendly face |
WillPower |
Hurt |
-1 □ |
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concentration ambidextrous |
●●●●●◌◌◌◌◌ |
Injured |
-1 □ |
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Uncanny Sight |
□□□□□□□□□□ |
Wounded |
-2 □ |
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Mauled |
-2 □ |
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Compulsion (distrust of men) |
Crippled |
-5 □ |
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Incapacitated |
-5 □ |
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Potent blood |
Experience |
known laungages: english/french, sign, egytpion, egyption heiroglyphs, Spanish, Gailic
Specialitys: Appearnce: Flawless, Dexterity: Gracefull, Manipulation: ?, Perception: ? Wits: ? Intelligence: ? Cooking: Baked goods,
additional contacts : Xander, high society (high society influence) Azariah: Grand fatherly preacher garou kin (church influence) Aki: low level police detective working his way up in the police force
Specialties: Apparence Flawless, Dexterity Gracefull, Intelligence: Creative, Occult: Research, Perception: attentive, Craft: Drawings
Gift from Xander: pinky ring of platinum with high end gem in it usually worn on a necklace but shifted to a waist chain, or ankle chain as needed
Gift from Azariah: Ring :: Small White gold band engraved on the inside is a black fury tribe mark:: (the ring can only be worn by a woman) makes any weapon wielded against a vampire do Aggravated damage. guns,swords,fist. if ring is on the hand used to hold the weapon or punch a vampire any damage done will be aggravated
Worn on right hand when worn, other wise carried in nearest pocket for the right hand to get into, or on a chain around her body (neck, waist, etc) with the ring she got from Xander
Gift from japaness sword maker: katana style sword with fancy hiltwork
knife found in peru
4" knife well balanced +3 in melee and +1 in dex while held
blade is very
pretty and has a purple sheen. held by the protecter of the gems
Ghouled to Kira 10/20/14 (3 point)
Given title to home car, and motorcycle.
UNCANNY
SIGHT: (2 PT MERIT)
Either
due to some innate ability or to your long exposure to vampires, you
are aware on a visceral level of their inhuman nature. On meeting a
vampire, possibly even at first glance, you may have an immediate
sense that your new acquaintance bears the mark of Caine. This
perception is not always accurate, depending on the Storyteller's
judgment.
ACUTE
SENSE (1-PT. MERIT)
One
of your senses is exceptionally sharp, be it sight, hearing, smell,
touch or taste. The difficulties for all tasks involving the use of
this particular sense are reduced by two. This
Merit
can be combined with the Discipline Auspex to produce superhuman
sensory acuity.
DOUBLE-JOINTED:
(1 PT MERIT)
You
are unusually supple. Reduce the difficulty of any Dexterity roll
involving body flexibility by two. Squeezing through a tiny space is
one example of a use for this Merit.
AMBIDEXTROUS
(1-PT. MERIT)
You
have a high degree of off-hand dexterity and can perform tasks with
the "wrong" hand at no penalty. You must still use the
rules for taking multiple actions, but will not suffer a difficulty
penalty if, say, you use two weapons or are forced to use your off
hand.
FRIENDLY
FACE (1 PT. MERIT)
You
have a face that reminds everyone of someone, to the point where
strangers are inclined to be well-inclined toward you because of it.
The effect doesn't fade if you explain the "mistake,"
leaving you at -1 difficulty on all appropriate Social-based rolls
(yes for Seduction, no for Intimidation, for example) when a stranger
is involved. This Merit only functions on a first
meeting.
CONCENTRATION
(1-PT. MERIT)
You
have the ability to focus your mind and shut out any distractions or
annoyances. Characters with this Merit are unaffected by any
penalties stemming from distracting circumstances (e.g., loud noises,
strong lights, hanging upside down).
COMPULSION:
(1 PT FLAW)
You
have a compulsion of some sort, which can cause you a number of
different problems. Your compulsion may be for cleanliness,
perfection, bragging, stealing, gambling, exaggeration or just
talking too much. A compulsion can be temporarily avoided at the cost
of a Willpower point, but it is in effect at all other times.
PHOBIA
(2-pT. FLAW)
You
have a overpowering fear of something. Spiders, snakes, crowds and
heights are examples of common phobias. You must make a Courage roll
every time you encounter the object of your fear. The difficulty of
the roll is determined by the Storyteller, and if you fail the roll
you must retreat from the object.
Potent
blood (page 60 hunters hunted) (3 pt)
basic
background
born
in maine to canadian mom, and american father
mom
died to do complications of child birth of what would have been her
sibling
dad died
of suicide when wife died (weak ass bastard right?:>)
raised
for a while by her aunt and uncle with 3 cousins. ran away after
uncle tryed to rape her. lived on the streets for a while in portland
area learning how to survive on the streets with the help of an
elderly woman, who had some mental issues. taught how to steal, break
into places etc. also how to hide the fact she was a girl. as a girl
on the streets with her looks, was a target. after the old woman was
killed in a heist gone wrong by drunken security men jet hide out.
her sanctuary
that night, was one of the trucks at the place to be robbed. when she
woke up she was in ga.
since
then she has been fending for her self. living on what she can find
or steal and sale. being carefull to not draw attention to herself.
somewhere in all this she managed to learn a couple of little tricks
to help in her endevors
loot found:
3 paintings from dareks (the young boy who does street scenes, all cost her about 200 each)
a painting bought at an estate sale for 100. local artist valued at 1k
Spring (Le Printemps) by Édouard Manet he is french it was painted between 23 January 1832 30 April 1883 being displayed a tthe local museam on a 'consvertory' contract. 10 years, 1k a month to be paid to 'jet' but the money is to be put into the paintings insurance fund
16 bonds (3) 10k (10) 5k and (3)1k bonds... but to a collecter.. they might accually be worth more:P
sold the bearer bonds to a freind of xavier for 1.8 mill.
deed to the property the church is on
(12) 14k gold rings in a box. the box is nice,(8) dvrs, (5) blue
ray players., the clothing are a mix of mens and womans all designer
and a box of Shoes running shoes mostly all black... few pair of
combat boots.. black with cool buckles... 10 light handguns with 12
boxes of ammo and 4 heavey pistals with 4 boxes of ammo... there is a
hidden conpartment in the back 23K in small bills..
[09:21]
<Kira`> the deed to the van and a small bag of diamonds ( 16
small 1-2 carrot diamonds) 12 Ids men and woman differt ages differnt
names.. differnt races.. she saw about half of them last night.
09:23] <^^D`Jet^^> thought their was cross bows as
well?
[09:24] <Kira`> oh crap yes 6 of those...
[09:24]
<^^D`Jet^^> the dvrs? and blue ray players? anything in them?
or they all 'new' in the box kind of thing?
[09:24] <Kira`>
with a box of hand made bolts
[09:24] <Kira`> new in the box
23k cash, van title and deed to the white van,
teddy bear from giovani's house. found a new teddy bear that looks 'sad' (a fetish) she keeps them together