Building your Sheet:
(vampire/mortal per vtm)
Name: Your character's name .
Player: Your name / nickname (only Admin will have access to this
information and the only reason we ask is to help us keep character per. player
counts accurate).
Chronicle: CT (or something simular)
Channel: #CT_OOC
Nature: Natures
Demeanor: Demeanor
Clan: If Kindred, list your clan (Ie: Gangrel). If mortal, list
"Mortal"
Generation: If Kindred, list your character's numeric generation (Ie:
6 or 6th). If mortal, list "N/A" or leave blank. DO NOT
USE DOTS IN BACKGROUND FOR GENERATION. Based on how we've structured
the game, your generation is a given. Use background dots to better flesh out
your character.
Haven: Simple one or two word description of where your character
lives (Ie: House, Loft, Penthouse Suit, Warehouse, N. Boston Ave., etc.).
Concept: Simple one or two word description of your character's
career / career path (Ie: Criminal, Journalist, Student, Hooker, Thief,
Unemployed, Varies, Jack-of-all-trades, etc.).
A full list of Nature / Demeanor archetypes can be found
here:
Nature / Demeanor.
MORE ABOUT DOTS FOR ALL CHARACTERS:
in the Attributes portion of the sheet you automatically start with
ONE dot in each line. This means that no one (except Nos, double click on
the appearance dot to remove it, this dot may be used in either Charisma or
Manipulation if you choose) will have less than one dot in any of their
Attributes. You also start out with ONE dot in each of your
Virtues. Every other section starts with ZERO. Furthermore, for all
characters, Kindred and Kine, Willpower is = to Courage.
The Dots for KINDRED
Characters:
a) Attributes(Physical/Social/Mental): You receive
7/5/3 as starting dots
b) Abilities (Talents/Skills/Knowledge): You receive
13/9/5 as starting dots.
c) Advantages (Disciplines/Backgrounds/Virtues): You
receive 3 starting Discipline dots. You receive
5 starting
Backgrounds dots. You receive 7 starting Virtues
dots.
d) Humanity for Kindred is Conscience +
Self-Control.
--Note: Kindred, the Virtues section of your sheet also affects the likelihood
of Frenzy.
e) Freebies: All Kindred get 15
freebies. Additional freebies may be given at the discretion of the Admin for
various reason.
The Dots for MORTAL
Characters:
a) Attributes (Physical/Social/Mental): You receive
6/4/3 as starting dots
b) Abilities (Talents/Skills/Knowledge): You receive
11/7/4 as starting dots.
c) Advantages (Disciplines/Backgrounds/Virtues): You
receive 0 starting Discipline dots (mortals cannot
have Disciplines). You receive 5 starting
Backgrounds dots. You receive 5 starting Virtues
dots.
d) Mortals start with a humanity of
7. This is the level of humanity that the "average"
person has. To have a humanity lower (nearing the cold blooded murderer) or
higher (nearing 'sainthood') there must be an explanation in your biography to
explain anything above or below 7 in humanity. If we find that your explanation
isn't suitable for that change you will be required to maintain the standard 7.
e) Freebies: All mortals get 21
freebies. Additional freebies may be given at the discretion of the Admin for
various reasons.
USING FREEBIES:
You MUST document the use of your feebies either at the beginning or end
of your bio. (Ie: 4 freebies in Backgrounds / 7 freebies in disciplines / 4 in
Abilities.)
Attributes = 5 freebies per dot.
Abilities = 2 freebies per dot.
Backgrounds = 1 freebie per dot.
Disciplines = 7 freebies per dot.
Humanity = 1 freebie per dot.
Willpower = 1 freebie per dot.
Virtues = 2 freebies per dot.
A full list of Backgrounds and their values is found
here:
Backgrounds.
WILLPOWER:
Willpower is equal to the number of dots in Courage.
Experience Cost
Trait Cost
New Ability 3
New Path (Necromancy or Thaumaturgy) 7
New Discipline 10
Attribute current rating x 4
Ability current rating x 2
Clan Discipline current rating x 5*
Other Discipline current rating x 7*
Secondary Path (Necromancy or Thaumaturgy) current rating x 4
Virtue current rating x 2**
Humanity current rating x 2
Willpower current rating
* Caitiff have no clan-based Disciplines, just as they have no clan. For them, the cost of raising Disciplines is the current
rating x 6 for all Disciplines. This is both a curse and a blessing of being Clanless.
** Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).